Showing content from https://docs.unity3d.com/Manual/class-Cubemap-landing.html below:
Unity - Manual: Cubemaps
Sample a 2D texture array in a shader
Cubemaps
Resources for creating and using a collection of six square textures that represent the reflections in an environment, and form an imaginary cube around a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObjectâs functionality is defined by the Components attached to it. More info
See in Glossary.
Page Description Introduction to cubemaps Understand that a cubemap has six squares forming the faces of an imaginary cube that surrounds an object. Create a cubemap Generate a cubemap from textures, or the contents of a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary. Create a cubemap array Use a script to create a cubmap array. Sample a cubemap array in a shader Sample a cubemap array in High-level ShaderA program that runs on the GPU. More info
See in Glossary Language (HLSL). Preview a cubemap array Use the Texture Settings Import window to check a cubemap. Additional resources
Sample a 2D texture array in a shader
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