Audio High Pass Simple Effect
Reverb ZonesSwitch to ScriptingReverb Zones take an Audio ClipA container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info
See in Glossary and distorts it depending where the audio listenerA component that acts like a microphone, receiving sound from Audio Sources in the scene and outputting to the computer speakers. More info
See in Glossary is located inside the reverb zone. They are used when you want to gradually change from a point where there is no ambient effect to a place where there is one, for example when you are entering a cavern.
This diagram illustrates the properties of the reverb zone.
How the sound works in a reverb zone HintsYou can mix reverb zones to create combined effects.
AudioReverbZone
Audio High Pass Simple Effect
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