This is the Legacy Animation component, which was used on GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObjectâs functionality is defined by the Components attached to it. More info
See in Glossary for animation purposes prior to the introduction of the Mecanim Animation system. This component is retained in Unity for backwards compatibility. For new projects, use the Animator componentA component on a model that animates that model using the Animation system. The component has a reference to an Animator Controller asset that controls the animation. More info
See in Glossary.
Consult the Animation Window Guide for more information on how to create animations inside Unity. Consult Model import workflows page on how to import animated characters.
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