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Showing content from https://docs.unity3d.com/Manual/built-in-rendering-order-set-queue.html below:

Manual: Set the render queue for a material in the Built-In Render Pipeline

Render queues and sorting behaviours in the Built-in Render Pipeline

Set how a camera sorts materials in the Built-In Render Pipeline

Set the render queue for a material in the Built-In Render Pipeline

By default, Unity places objects in the render queue specified in their Unity shaderA program that runs on the GPU. More info
See in Glossary
. You define this value using the [Queue] SubShader tag.

You can override this value on a per-material basis.

In the Unity Editor, you can do this in the material Inspector by setting the Render Queue property. In a C# script, you can do this by setting the value of Material.renderQueue using the Rendering.RenderQueue enum.

Render queues and sorting behaviours in the Built-in Render Pipeline

Set how a camera sorts materials in the Built-In Render Pipeline


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