Showing content from https://docs.unity3d.com/Manual/built-in-materials-and-shaders.html below:
Manual: Prebuilt materials and shaders
Material Inspector window reference
Introduction to shaders
Prebuilt materials and shaders
Resources for using prebuilt shadersA program that runs on the GPU. More info
See in Glossary to create a wide range of materials, from simple unlit colors to physically-based lit surfaces.
Page Description Introduction to shaders Understand the different types of shader, and key terminology. Prebuilt shaders render pipeline compatibility reference Explore which prebuilt shaders are compatible with which render pipelinesA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary. Configuring material properties in prebuilt shaders Techniques for using the properties of a prebuilt shader to change how materials look. Prebuilt shaders in the Universal Render Pipeline (URP) Resources for using shaders such as Lit, Simple Lit and Baked Lit in URP. Prebuilt shaders in the Built-In Render Pipeline Resources for using the Standard Shader, Standard Particle Shaders, or the Autodesk Interactive shader in the Built-In Render Pipeline. Legacy prebuilt shaders Resources for the over 80 legacy shaders that are included in Unity for backwards compatibility, but arenât recommended for new projects. Additional resources
Material Inspector window reference
Introduction to shaders
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