Xcode frame debugger Unity integration
Build path requirements for target platformsWhen youâre building Players for target platforms using command-line arguments or C# APIs, such as BuildPipeline.BuildPlayer, you must specify the path for the build location. For certain platforms, this path must also include the build file extension specific to the platform.
The following table lists such platforms that require you to include build file extensions when building Players using command-line arguments or C# APIs.
Platform Build file extension Android ⢠Android Package:.apk
.aab
Note: The file extension isnât required for the following conditions:
Instead, specify the folder name for the exported Gradle project or Android App Bundle in the build path.
Windows (Standalone and Server).exe
Note: The file extension isnât required when generating a Visual Studio Solution using the Create Visual Studio Solution build setting. Instead, specify the folder name for the generated Visual Studio Solution in the build path.
macOS (Standalone).app
Note: The file extension isnât required when generating an Xcode project using the Create Xcode Project build setting. Instead, specify the folder name for the generated Xcode project in the build path.
Linux (Standalone and Server).x86_64
Additional resources
Xcode frame debugger Unity integration
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