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Showing content from https://docs.unity3d.com/Manual/build-for-linux.html below:

Manual: Build a Linux application

Linux build settings reference

Troubleshooting the Linux Editor issues

Build a Linux application

To build your Unity application on the Linux platform, use the following steps:

  1. Open the Build Profiles window from File > Build Profiles.
  2. Select Add Build Profile to open the Platform Browser window.
  3. Select Linux from the list of available platforms and set the required build settings. If Linux isn’t an option, select Install with Unity Hub and follow the installation instructions. For information on how to install modules, refer to Add modules.
  4. Select Switch Profile to set the new build profile as the active profile.
  5. Select Build or Build And Run. For more information on these options, refer to Build your application.
  6. In the Linux file chooser window, select the destination for Unity to place the build.
  7. In the Name field, enter an appropriate name for the build.
  8. Select Save. This starts the build process.
Linux Player build binaries

When you build a Unity application on the Linux platform, Unity produces the following files, where ProjectName is the name of your application:

If you’re using the IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
See in Glossary
scripting backendA framework that powers scripting in Unity. Unity supports three different scripting backends depending on target platform: Mono, .NET and IL2CPP. Universal Windows Platform, however, supports only two: .NET and IL2CPP. More info
See in Glossary
, your application Player build also includes the following file and folder:

Additional resources

Linux build settings reference

Troubleshooting the Linux Editor issues


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