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Showing content from https://docs.unity3d.com/Manual/WhatsNewUnity6.html below:

Manual: New in Unity 6.0

New in Unity 6.0

Unity 6.0 includes all the features from Unity 6.0 Preview, 2023.2, and 2023.1.

To find out the changes and known issues in this version of Unity, refer to the Unity 6.0 Release Notes.

To find the release notes for other releases, refer to the Unity download archive.

If you are upgrading existing projects from 2022 LTS, read the Upgrade Guide to Unity 6.0 for information about how your project might be affected.

Review the new features and improvements of Unity 6.0 in these areas:

2D Changes introduced in 2023.2 Changes introduced in 2023.1 Accessibility Changes introduced in 2023.2 Changes introduced in Unity 6.0 preview Adaptive Performance Changes introduced in 2023.1 Asset bundles Changes introduced in 2023.1 Asset Store

Added Verified Solutions program, a library of third-party assets and solutions that Unity curates.

Audio Changes introduced in 2023.2 Editor and Workflow Changes introduced in Unity 6.0 Changes introduced in Unity 6.0 preview Changes introduced in 2023.2 Changes introduced in 2023.1 UI Toolkit Changes introduced in Unity 6.0

Added an option to force Gamma rendering for the UI Toolkit in linear color space projects.

Changes introduced in Unity 6.0 Preview Changes introduced in 2023.2 Changes introduced in 2023.1 IMGUI Changes introduced in 2023.1

Removed dependency on Legacy Text stack for IMGUI so that IMGUI now renders and calculates its metrics using TextCore. Some members from TextEditor have been deprecated to accommodate for the new TextUtilities used by both IMGUI and UITK. Their meanings are the same but their names have changed (from field to property):

TextMeshPro Changes introduced in 2023.2 Changes introduced in 2023.1 Enterprise deployment Changes introduced in 2023.1 Entities Changes introduced in Unity 6.0 Preview Graphics Changes introduced in Unity 6.0

Moved Unity 6.0 documentation for the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP) to the Unity Engine manual. For example, documentation about lighting in URP is now in the Lighting section of the manual.

Changes introduced in Unity 6.0 Preview Changes introduced in 2023.2 Changes introduced in 2023.1 URP

For a complete description of new features and improvements in URP, refer to What’s new in URP.

Changes introduced in Unity 6.0 Preview Changes introduced in 2023.2 Changes introduced in 2023.1 HDRP

For a complete description of new features and improvements in URP, refer to What’s new in HDRP.

Changes introduced in Unity 6.0 Preview Changes introduced in 2023.2 Changes introduced in 2023.1 Multiplayer

Unity 6.0 Multiplayer features are designed to simplify and accelerate multiplayer game development in a way that prepares you for future integration with Multiplayer Services and supports the growth of engaged player communities over time.

Multiplayer Center Core

The new Multiplayer Center makes it easier to set up and develop multiplayer games. Prompts and workflows use parameters and requirements for your game to suggest relevant packages and services before generating dynamic templates you can use to start your project.

You no longer need to leave the Editor to set up a multiplayer game. Personalized interactive guidance, educational materials, and shortcuts make it easier to experiment and respond to feedback early and often.

Multiplayer Widgets

New Multiplayer Widgets make it easier to integrate Multiplayer Services into your multiplayer game. You can access the widgets as a standalone package or from the new Multiplayer Center.

Included widgets for services such as Multiplay, Relay, Lobby, Vivox make it easier to find compatible, relevant integrations. For example, integrating the Relay service into the Editor makes it easier to create sessions and connect users earlier in the development process.

Multiplayer Services

The newly released Multiplayer Services package makes it easier to manage dependencies across multiplayer services. For example, you can:

To make configuration easier, sessions now integrate directly with Netcode for GameObjects, Netcode for Entities, and the Unity Transport package.

Multiplayer Tools Changes introduced in Unity 6.0

The Multiplayer Tools package version 2.2.1 improves workflows for multiplayer game development in Unity, performance with Netcode for GameObjects 2.0, and adds support for Distributed Authority.

Changes introduced in Unity 6.0 Preview

Updated the Multiplayer Tools package to version 2.1.0, adding Network Scene Visualization as a new visual debugging tool. For more information, refer to the Multiplayer Tools documentation.

Multiplayer Play Mode

The Multiplayer Play Mode package is designed to reduce iteration cycles, make it easier to validate implementation choices, and improve gameplay quality early across runtime processes.

Changes introduced in Unity 6.0

New Play Mode Scenarios in Unity 6.0 integrate test cycles into production environments to help you deliver a first-playable experience with real players earlier.

Changes introduced in Unity 6.0 Preview

Updated Multiplayer Play Mode to version 1.0. Use it to test multiplayer functionality without leaving the Unity Editor. For more information, refer to the Multiplayer Play Mode documentation.

Dedicated Server package

The Dedicated Server package consolidates the dedicated game server workflow in the Editor to make it easier to deploy dedicated servers locally and to Multiplay hosting.

Changes introduced in Unity 6.0

New Multiplayer roles give you control over which multiplayer role (Client, Server) you use in each build target:

Changes introduced in Unity 6.0 Preview

Released the Dedicated Server package that you can use to switch a project between the server and client role without the need to create another project. For more information, refer to the Dedicated Server package documentation.

Netcode for GameObjects

Netcode for GameObjects is a high-level networkingThe Unity system that enables multiplayer gaming across a computer network. More info
See in Glossary
library built for Unity for you to abstract networking logic.

Changes introduced in Unity 6.0

Netcode for GameObjects version 2.0 now supports Distributed Authority (Beta) and includes improvements to promote best practices in multiplayer game development. For information about basic Netcode for GameObjects features with practical examples for individual APIs and systems, refer to the Multiplayer Use Cases Bitesize Sample.

Changes introduced in Unity 6.0 Preview Changes introduced in Unity 2023.2 Netcode for Entities

The Netcode for Entities, part of the Unity’s Data Oriented Technology Stack (DOTS), provides a server authoritive with client prediction framework that you can use to create multiplayer games.

Changes introduced in Unity 6.0

Netcode for Entities version 1.3 includes several usability improvements and the new Megacity Metro demo game which shows how Unity 6.0 makes setting up multiplayer services, networked vehicle implementation, configurable rule-based matches, and immersive player communications faster and easier.

Changes introduced in Unity 6.0 Preview Package Manager Changes introduced in Unity 6.0 Preview

Improved the behavior of Project manifestEach Unity project has a project manifest, which acts as an entry point for the Package Manager. This file must be available in the <project>/Packages directory. The Package Manager uses it to configure many things, including a list of dependencies for that project, as well as any package repository to query for packages. More info
See in Glossary
files by repopulating them with default dependencies if the files are empty or full of whitespace.

Changes introduced in 2023.1 Package cache management Changes introduced in 2023.1 Package Manager window Changes introduced in 2023.2 Platforms Android Changes introduced in Unity 6.0 Preview Changes introduced in 2023.2 Changes introduced in 2023.1 iOS Changes introduced in Unity 6.0 Preview visionOS Changes introduced in Unity 6.0 Preview

Added support for Apple’s visionOS platform.

Web platform (previously WebGL) Changes introduced in Unity 6.0 Preview Changes introduced in 2023.2 Changes introduced in 2023.1 Windows Changes introduced in 2023.1

Enabled Windows ARM64 Player compilation. For more information, visit the System Requirements page.

Physics Changes introduced in 2023.2 Productivity tools ProBuilder Changes introduced in Unity 6.0 Preview Profiler Changes introduced in Unity 6.0 Preview

Released version 1.1.0 of Memory ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary
. Refer to the Memory Profiler package documentation for details.

Changes introduced in 2023.2 Changes introduced in 2023.1 Programmer tools Kernel Changes introduced in 2023.1

Added functionality to control player connection listen port.

Scripting Changes introduced in 2023.1

Added an option to display C# source code line numbers in call stacks in player builds.

Ray tracing API Changes introduced in 2023.2 Changes introduced in 2023.1

The Ray Tracing API is officially out of experimental status in Unity 2023.1. The Ray Tracing API includes stability and performance improvements to additional compatibility with the engine’s existing feature setA feature set is a collection of related packages that you can use to achieve specific results in the Unity Editor. You can manage feature sets directly in Unity’s Package Manager. More info
See in Glossary
.

Sentis

Use Sentis to run machine learning models directly within Unity applications and make use of the real-time AI-driven features for optimized performance. To learn more, refer to the Sentis documentation.

Shader Graph Changes introduced in Unity 6.0

Added a new set of Production Ready sample content shaders to the Shader Graph package.

Changes introduced in Unity 6.0 Preview Changes introduced in 2023.2 Changes introduced in 2023.1

Variant Keyword Prefiltering introduces the early exclusion of “multi_compile” keywords, based on Prefiltering Attributes driven by Render Pipeline settings. This greatly reduces the amount of variants being enumerated for potential stripping and compilation. The result is a significant reduction in shader processing time.

SpeedTree Changes introduced in Unity 6.0 Preview

Added the SpeedTree9Importer, which supports .st9 files exported by SpeedTree Modeler 9 and includes the following:

Changes introduced in 2023.2

Improved SpeedTree visual quality in HDRP using a Transmission Mask to apply subsurface scattering only on leaves. HDRP/Nature/SpeedTree8.shadergraph to use its Subsurface Map for the Transmission Mask node to remove the unintended light transmission from tree barks and twigs. This also fixes the overly bright billboardA textured 2D object that rotates so that it always faces the Camera. More info
See in Glossary
lighting not matching the 3D geometry’s lighting.

Changes introduced in 2023.1

HDRP/Nature/SpeedTree8.shadergraph now uses its Subsurface Map for the Transmission Mask node to remove the unintended light transmission from tree barks and twigs. This also fixes the overly bright billboard lighting which didn’t quite match the 3D geometry’s lighting.

Splines Changes introduced in 2023.2

You can now store personalized data on Spline objects. Additionally, the interface for editing points in the Inspector has been enhanced and certain APIs have been made available to the public. When you work on splines, you can now use the new Scene view context menu.

Terrain Changes introduced in 2023.1 Test Framework Changes introduced in 2023.2 Version Control Changes introduced in Unity 6.0 Changes introduced in Unity 6.0 Preview

Added a new tab view to list and manage locks in the Version Control feature of Unity.

Changes introduced in 2023.2

Added a project option to support tracking packages that exist on disk outside of the project’s root folder.

Changes introduced in 2023.1 Visual Scripting Changes introduced in 2023.1 VFX Graph Changes introduced in Unity 6.0 Preview Changes introduced in 2023.2 Changes introduced in 2023.1 XR Changes introduced in Unity 6.0 Changes introduced in Unity 6.0 Preview

Added support for Foveated Rendering on Vision Pro.

Changes introduced in 2023.2 Additional resources

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