Showing content from https://docs.unity3d.com/Manual/UIE-structure-ui.html below:
Unity - Manual: Structure UI
Test UI in UI Builder
The visual tree
Structure UI
You can structure UI with either UXML or C#.
Topic Description The visual tree Structure elements in your UI into a visual treeAn object graph, made of lightweight nodes, that holds all the elements in a window or panel. It defines every UI you build with the UI Toolkit.
See in Glossary. Structure UI with UXML Write UXML files, add styles to UXML, and reuse UXML templates. Structure UI with C# scripts Add and interact with UI controls in C#. Custom controls Understand the steps to create and use custom controls. Best practices for managing elements Things you can do to improve performance when you manage elements in a UI. Encapsulate UXML documents with logic Create reusable UI components that encapsulate a specific hierarchy of elements. UXML elements Reference Find a complete list of all the UXML elements. Structure UI examples Find a list of structure UI examples. Additional resources
Test UI in UI Builder
The visual tree
RetroSearch is an open source project built by @garambo
| Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4