Inspect UI Toolkit events with Event Debugger
ExamplesThis page lists a collection of examples that you can build with UI Toolkit:
Layout List and tree views Scroll view Label Pop-up window Toggle Custom control Transition Drag-and-drop Basic Editor binding examples Topics Description Bind with binding path in C# script UsebindingPath
to create a binding that changes the name of a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObjectâs functionality is defined by the Components attached to it. More infoBindProperty()
to create a binding that changes the name of a GameObject in a custom Editor window. Bind with UXML and C# Create a binding and set the binding path in UXML, and bind with Bind()
in C#. Create a binding with the Inspector Create a binding that binds among a custom Inspector, a custom Editor, and serialized objects. Bind to nested properties Use the binding-path
attribute of a BindableElement in UXML to bind fields to nested properties of a SerializedObject Bind to a UXML template Create a binding and set binding paths with UXML templates. Receive callbacks when a bound property changes Creates a custom Editor window with a TextField that binds to the name of a GameObject in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More infoInspect UI Toolkit events with Event Debugger
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