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Unity - Manual: Examples

Inspect UI Toolkit events with Event Debugger

Examples

This page lists a collection of examples that you can build with UI Toolkit:

Layout List and tree views Scroll view Label Pop-up window Toggle Custom control Transition Drag-and-drop Basic Editor binding examples Topics Description Bind with binding path in C# script Use bindingPath to create a binding that changes the name of a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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in a custom Editor window. Bind without the binding path Use BindProperty() to create a binding that changes the name of a GameObject in a custom Editor window. Bind with UXML and C# Create a binding and set the binding path in UXML, and bind with Bind() in C#. Create a binding with the Inspector Create a binding that binds among a custom Inspector, a custom Editor, and serialized objects. Bind to nested properties Use the binding-path attribute of a BindableElement in UXML to bind fields to nested properties of a SerializedObject Bind to a UXML template Create a binding and set binding paths with UXML templates. Receive callbacks when a bound property changes Creates a custom Editor window with a TextField that binds to the name of a GameObject in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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. Receive callbacks when any bound properties change Create a custom Inspector with two fields that warns the user if the values of the fields fall outside certain ranges. Advanced Editor binding examples Vector UI examples Runtime UI examples Runtime data binding examples Text examples

Inspect UI Toolkit events with Event Debugger


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