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Showing content from https://docs.unity3d.com/Manual/UI-system-compare.html below:

Manual: Comparison of UI systems in Unity

Comparison of UI systems in Unity

UI Toolkit is intended to become the recommended UI system for you to develop UI in your projects. However, in its current release, UI Toolkit does not have some features that uGUI (Unity UI) and IMGUI (Immediate Mode GUI) support. uGUI and IMGUI are more appropriate for certain use cases, and are required to support legacy projects.

This page provides a high-level feature comparison of UI Toolkit, uGUI, and IMGUI, and their respective approaches to UI design.

General consideration

The following table lists the recommended and alternative system for runtime and Editor:

Unity 6 Recommendation Alternative Runtime uGUI (Unity UI) UI Toolkit Editor UI Toolkit IMGUI Roles and skill sets

Your team’s skill set and comfort level with different technologies is also an important consideration.

The following table lists the recommended system for different roles:

Roles UI Toolkit uGUI (Unity UI) IMGUI Skill sets Programmer Yes Yes Yes Programmers can use any game development tool or API. Technical Artist Partial Yes No Technical artists who are familiar with Unity’s GameObject-based tools and workflows are likely to be comfortable working with GameObjects, Components, and the Scene view.

They might not be comfortable with UI Toolkit’s web-like approach or IMGUI’s pure C# approach.

UI Designer Yes Partial No UI designers who are familiar with UI creation tools are likely to be comfortable with UI Toolkit’s document-based approach and can use the UI Builder to visually edit their UI.

If they are not familiar with GameObject-based workflows, they might require help from programmers or level designers.

Innovation and development

UI Toolkit is in active development and releases new features frequently. uGUI and IMGUI are established and production-proven UI systems that are updated infrequently.

uGUI and IMGUI might be better choices if you need features that are not yet available in UI Toolkit, or you need to support or reuse older UI content.

Runtime

UI Toolkit is an alternative to uGUI (Unity UI) if you create a screen overlay UI that runs on a wide variety of screen resolutions. Consider UI Toolkit to do the following:

uGUI is the recommended solution for the following:

Use Cases

The following table lists the recommended system for major runtime use cases:

Unity 6 Recommendation Multi-resolution menus and HUD in intensive UI projects UI Toolkit World space UI and VRVirtual Reality More info
See in Glossary
uGUI UI that requires customized shaders and materials uGUI In details

The following table lists the recommended system for detailed runtime features:

Unity 6 UI Toolkit uGUI WYSIWYGWhat You See Is What You Get. A term used to describe a system where the user interface closely resembles the final output.
See in Glossary
authoring
Yes Yes Nesting reusable components Yes Yes Global style management Yes No Layout and Styling Debugger Yes Yes SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
integration
Yes Yes Rich text tags Yes Yes* Scalable text Yes Yes* Font fallbacks Yes Yes* Adaptive layout Yes Yes Input system support Yes Yes Serialized events No Yes Visual Scripting support No Yes Compatible with Rendering pipelines Yes Yes Screen-space (2D) rendering Yes Yes World-space (3D) rendering No Yes Custom materials and shaders No Yes SpritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
/ Sprite atlasA utility that packs several sprite textures tightly together within a single texture known as an atlas. More info
See in Glossary
support
Yes Yes Dynamic texture atlas Yes No Textureless elements Yes No UI anti-aliasing Yes No Rectangle clipping Yes Yes Mask clipping No Yes Nested masking Yes Yes UI transition animations Yes No Integration with Animation ClipsAnimation data that can be used for animated characters or simple animations. It is a simple “unit” piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”. More info
See in Glossary
and Timeline
No Yes

*Requires the TextMesh Pro package

Editor

UI Toolkit is recommended if you create complex editor tools. UI Toolkit is also recommended for the following reasons:

IMGUI is an alternative to UI Toolkit for the following:

Use Cases

The following table lists the recommended system for major Editor use cases:

Unity 6 Recommendation Complex editor tool UI Toolkit Property drawersA Unity feature that allows you to customize the look of certain controls in the Inspector window by using attributes on your scripts, or by controlling how a specific Serializable class should look More info
See in Glossary
UI Toolkit Collaboration with designers UI Toolkit In details

The following table lists the recommended system for detailed Editor features:

Unity 6 UI Toolkit IMGUI WYSIWYG authoring Yes No Nesting reusable components Yes No Global style management Yes Yes Layout and Styling Debugger Yes No Rich text tags Yes Yes Scalable text Yes No Font fallbacks Yes Yes Adaptive layout Yes Yes Default InspectorsA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary
Yes Yes Inspector: Edit custom object types Yes Yes Inspector: Edit custom property types Yes Yes Inspector: Mixed values (multi-editing) support Yes Yes Array and list-view control Yes Yes Data binding: Serialized properties Yes Yes Additional resources

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