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Manual: Organizing scripts into assemblies

Test conditional compilation

Introduction to assemblies in Unity

Organizing scripts into assemblies

Assemblies are individual units of compiled code that group types and resources together. Organizing scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
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into assemblies has important advantages, especially as your codebase grows.

Assemblies help you think clearly about the architecture of your code and about managing dependencies. By exercising fine-grained control over references, you can reduce unnecessary recompilation time and make your code easier to debug.

Additional resources

Test conditional compilation

Introduction to assemblies in Unity


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