Custom Editor block in ShaderLab reference
SubShader block in ShaderLab reference
SubShader in ShaderLab referenceExplore the SubShader
block in ShaderLabUnityâs language for defining the structure of Shader objects. More info
See in Glossary to create a subshader, and add LODThe Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. More info
See in Glossary values, tags, or a UsePass
or GrabPass
directive.
Custom Editor block in ShaderLab reference
SubShader block in ShaderLab reference
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