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Manual: Reusing settings with preset assets

Programming with the Asset Database

Create presets to save and reuse settings

Reusing settings with preset assets

Presets are assets that you can use to save and apply identical property settings across multiple components, assets, or Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
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windows. You can also use presets to specify default settings for new components and default import settings for assets in the Preset Manager. The Preset Manager supports any importers, components, or scriptable objects you add to the Unity Editor.

You can only apply Presets in the Editor. Presets have no effect at runtime. You can use scripting to support presets in your own MonoBehaviour, ScriptableObject or ScriptedImporter classes.

Additional resources

Programming with the Asset Database

Create presets to save and reuse settings


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