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Unity - Manual: Prefabs

Troubleshooting Skinned Mesh Renderer visibility

Prefabs

Unity’s prefab system allows you to create, configure, and store a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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complete with all its components, property values, and child GameObjects as a reusable asset. The prefab asset acts as a template from which you can create new prefab instances in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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Troubleshooting Skinned Mesh Renderer visibility


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