Bake lighting
Select the CPU or GPU for baking
Configuring lightmaps and bakingResources for selecting CPU or GPU lightmapping, and changing how GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObjectâs functionality is defined by the Components attached to it. More info
See in Glossary store lighting in lightmapsA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info
See in Glossary.
Bake lighting
Select the CPU or GPU for baking
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