Lightmap UVs Settings in the Model Import Settings Inspector window reference
Precalculating indirect light with Light ProbesResources and techniques for using Light ProbesLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info
See in Glossary to store the light at specific points in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary, so that Unity can calculate indirect lighting for GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObjectâs functionality is defined by the Components attached to it. More info
See in Glossary more quickly.
LightProbes
API to move Light Probes, for example if you create a world by loading multiple scenes additively and moving each scene to a different position. Troubleshooting Light Probes Solve common issues with Light Probes, such as light bleeding and ringing. Light Probes reference Explore the properties and settings in the Light Probe component InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More infoLightmap UVs Settings in the Model Import Settings Inspector window reference
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