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Showing content from https://docs.unity3d.com/Manual/GridSnapping.html below:

Manual: Scene view grid snapping

Enable automatic snapping to grid

Scene view grid snapping

You can use the visual grid in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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view to precisely align GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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by snapping (moving) them to the nearest grid location.

The Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
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grid can be customized in many ways. You can choose which color the grid displays in, which axis to display the grid on, and how transparent or opaque the grid lines appear. You can also change the size of the grid lines and how GameObjects snap to the grid.

Many of Scene view grid actions support keyboard shortcuts. You can refer to which key combinations are assigned to these actions and use the Shortcuts Manager to customize them.

Additional resources

Enable automatic snapping to grid


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