Nest prefab instances in other prefabs
Edit prefab assetsTo edit prefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary assets, you can open them in an isolated editing mode which allows you to view and edit the contents of the prefab asset separately from any other GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObjectâs functionality is defined by the Components attached to it. More info
See in Glossary in the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary. Changes that you make in prefab editing mode affect all instances of that prefab.
You can open a prefab asset in prefab editing mode in the following ways:
When you open prefab editing mode either in context or in isolation, the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary displays only the contents of that prefab. At the top of the Scene view, a breadcrumb bar displays the name of the open prefab asset. You can use this bar to navigate back to the main scene or other prefab assets you might have open.
The Hierarchy window displays a bar at the top which shows the currently open prefab. You can use the back arrow in the header bar to navigate back one step, which is equivalent to clicking the previous breadcrumb in the bar in the Scene view.
The Scene view and Hierarchy, with prefab editing mode in isolation. The prefab breadcrumb bar is highlighted. Open in isolationTo open a prefab asset and edit it in isolation, perform one of the following actions:
Assets
folder (Project tab) More infoUnity then opens the prefab asset in isolation in prefab editing mode.
Open in contextTo open a prefab asset and edit it in context, perform one of the following actions:
Unity then opens the prefab asset in context in prefab editing mode.
By default, Unity opens prefab instances in context when you select Open from the Inspector. To open the prefab instance in isolation, hold down Alt (macOS: Option) and select Open.
To change the default behavior, perform the following steps:
To open the prefab asset in context after adjusting the default behavior, select the prefab instance and press P. You can also set up custom shortcuts for editing prefabs in the Shortcuts window.
Edit a prefab asset in isolationBy default, when you edit a prefab asset in isolation mode, Unity displays it in the default skyboxA special type of Material used to represent skies. Usually six-sided. More info
See in Glossary, out of context of the scenes in your project. You can assign a scene as an editing environment if you prefer to edit prefab assets against a background related to your project. To change the default environment, perform the following steps:
Unity only uses this editing environment when you open prefab editing mode in isolation.
Edit a prefab asset in contextWhen you open prefab editing mode in context, by default Unity grays out the rest of the context of the scene.
The Scene view and Hierarchy with prefab editing mode in context, and the Context set to Gray. The prefab options are highlighted.To change this view, select one of the Context options in the bar at the top of the Scene view:
You canât select any other GameObjects that are in the rest of the scene, so you can only focus on editing the prefab. When Context is set to anything other than Hidden, you can continue to use Unityâs snapping features to snap any GameObjects that are part of the prefab to the scene.
Editing prefab propertiesUnity displays the prefab contents at a position that matches that of the prefab instance it was opened through. This means that you might preview the root transformThe Transform at the top of a hierarchy of Transforms. In a Prefab, the Root Transform is the topmost Transform in the Prefab. In an animated humanoid character, the Root Transform is a projection on the Y plane of the Body Transform and is computed at run time. At every frame, a change in the Root Transform is computed, and then this is applied to the GameObject to make it move. More info
See in Glossary of the prefab contents with different position and rotation values than the prefab asset actually has.
Important: You canât edit the Transform values while prefab editing mode is open in context. You must open the prefab in isolation to edit these values.
To visualize the overrides on the main prefab asset, select the Show Overrides setting in the top bar of the Scene view. Disable this option to view the default properties of the prefab asset.
Automatically save edits to the prefab assetTo automatically save any changes you make to the prefab asset, select Auto Save in the top right of the Scene view, while in prefab editing mode. You can disable this option if editing a complex prefab is slow. Unity then displays a dialog asking if you want to save the prefab asset when you exit prefab editing mode.
You can disable Auto Save completely and remove the option from prefab editing mode. To do this:
Nest prefab instances in other prefabs
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