Showing content from https://docs.unity3d.com/Manual/CreatingDCCAssets.html below:
Manual: Creating models outside of Unity
Models
Model file formats
Creating models outside of Unity
This section contains information on creating modelsA 3D model representation of an object, such as a character, a building, or a piece of furniture. More info
See in Glossary in external applications, and preparing them for import into Unity.
Page Description Model file formats Supported and recommended file formats for 3D models. Support for proprietary model file formats Detailed information on Unityâs support for proprietary model fileA file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures. More info
See in Glossary formats. Preparing your model files for export Best practices for preparing your model for export from your external application. Creating models for optimal performance Best practices for creating models for optimal rendering and animation performance. Creating models for animation How to create models for use with Unityâs Animation System.
Models
Model file formats
RetroSearch is an open source project built by @garambo
| Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4