Build a Linux application
Linux build settings referenceUse these settings to configure how Unity builds your application for the Linux platform. You can update your Linux platform build settings from the Build ProfilesA set of customizable configuration settings to use when creating a build for your target platform. More info
See in Glossary window.
DEVELOPMENT_BUILD
scripting define symbol. Your build then includes preprocessor directives that set DEVELOPMENT_BUILD
as a condition.
For more information, refer to Platform dependent compilation.
Autoconnect Profiler Automatically connect the Unity Profiler to your build. For more information, refer to Profiler.Note: This option is available only if you select Development Build.
Deep Profiling Allow the Profiler to process all your script code and record every function call, returning detailed profiling data. For more information, refer to Deep Profiling.This property is available only if you enable Development Build.
Note: Enabling Deep Profiling might slow down script execution.
Script Debugging Attach script debuggers to the Player remotely.This property is available only if you enable Development Build.
Wait for Managed Debugger Make the Player wait for a debugger to be attached before it executes any script code.This property is visible only if you enable Script Debugging.
Compression Method Specifies the method Unity uses to compress the data in your Project when it builds the Player. This includes AssetsAny media or data that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More infoBuild a Linux application
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