If you have a specific Xcode version installed on your machine that doesnât appear in this list, select Other to find the version in the Applications window that appears. If Unity canât find an Xcode installation on your computer, select the Browse button to locate the Xcode installation directory on your computer.
Note: This option is visible only when you run Unity on macOS.
Run in Xcode as Select whether Xcode runs your Project as a Release or Debug build.DEVELOPMENT_BUILD
scripting define symbol. Your build then includes preprocessor directives that set DEVELOPMENT_BUILD
as a condition.
For more information, refer to Platform dependent compilation.
Autoconnect Profiler Automatically connect the Unity Profiler to your build. For more information, refer to Profiler.Note: This option is available only if you select Development Build.
Deep Profiling Allow the Profiler to process all your script code and record every function call, returning detailed profiling data. For more information, refer to Deep Profiling.This property is available only if you enable Development Build.
Note: Enabling Deep Profiling might slow down script execution.
Script Debugging Attach script debuggers to the Player remotely.This property is available only if you enable Development Build.
Wait for Managed Debugger Make the Player wait for a debugger to be attached before it executes any script code.This property is visible only if you enable Script Debugging.
Compression Method Specifies the method Unity uses to compress the data in your Project when it builds the Player. This includes AssetsAny media or data that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More infoRetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4