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Showing content from https://docs.unity3d.com/Manual/AudioRandomContainer-fundamentals.html below:

Manual: Audio Random Container fundamentals

Audio Random Container reference

Create a randomized playlist with the Audio Random Container

Audio Random Container fundamentals

This page describes the audio concepts and terminology that you should understand before you use the Audio Random Container to create a randomized audio playlist.

The concepts you must know are the audio cycle and the AudioSource API exceptions.

Audio cycle

An audio cycle is the full audio clip list length. If the list has three audio clips, an audio cycle is three clips.

AudioSource API

Use the AudioSource APIs to start, pause, and stop an Audio Random Container. This is similar to when you use the AudioSource APIs to play, pause, and stop an Audio Clip, but with the following exceptions:

Additional resources

Audio Clip, the audio cycle, the AudioSource priority, and the AudioSource API exceptions.

Audio Random Container reference

Create a randomized playlist with the Audio Random Container


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