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Manual: Supported asset type reference

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Supported asset type reference

Unity supports many different types of assets and most common image file types. It uses asset importers to process and convert external files into assets you can use in your project.

Unity supports the following kinds of files:

Asset importers

Unity uses importers to process and convert external files into assets that can be used in your project. Each file type has a corresponding importer that handles its specific requirements.

Unity supports many asset file types via its collection of built-in importers. Most of these importers are implemented in the Unity Editor’s native code. They provide the import functionality for most of Unity’s basic asset types, such as 3D models, textures, and audio files.

Most importers have a corresponding class in the UnityEditor namespace that exposes the same configurable import settings as the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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window for the asset type. They also have corresponding pre-process and post-process callbacks on the AssetPostprocessor class so you can define custom behavior to run before or after asset import. For example, the import settings for the AudioImporter are configurable in the Audio Clip Inspector window or from code with the AudioImporter class. You can also create custom pre-import or post-import behavior for audio assets with AssetPostprocessor.OnPreprocessorAudio and AssetPostprocessor.OnPostprocessAudio respectively. This pattern applies for most major asset types.

3D model importers

Unity uses the FBX file format as its importing chain. For a list of 3D modeling software that Unity supports, refer to Model file formats.

Audio and video importers Importer Description Supported file formats AudioImporter Imports audio files. For more information, refer to Audio files and AudioImporter. VideoClipImporter Imports video files. For more information, refer to Video sources and VideoClipImporter. Image importers

Unity imports image files as textures. Unity supports most common image file types, such as .bmp, .tif, .tga, .jpg, and .psd. For more information, refer to Import a texture.

Importer Description Supported file formats IHVImageFormatImporter Imports specialized image formats. For more information, refer to IHVImageFormatImporter. TextureImporter Imports texture files. For more information, refer to Import a texture and TextureImporter. Native asset importers

There are a range of asset types that are native to the Unity Editor. You can create assets of these types using Editor features. When you create these, Unity saves the files which represent them as asset files in the Assets folder of your project. These include animations, curves, gradients, masksCan refer to a Sprite Mask, a UI Mask, or a Layer Mask More info
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, materialsAn asset that defines how a surface should be rendered. More info
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, and presets.

Importer Description Supported file formats NativeFormatImporter Imports Unity’s native asset formats. PrefabImporter Imports prefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
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files. For more information, refer to Creating prefabs. .prefab VisualEffectImporter Imports visual effect files. Plug-ins and code importers

You can add managed and native plug-ins such as .dll files into your project to expand the functionality of your application. Unity also supports assembly definitions to help you create and organize your scripts into assemblies.

Importer Description Supported file formats AssemblyDefinitionImporter Imports assembly definition files. For more information, refer to Introduction to assemblies in Unity. .asmdef AssemblyDefinitionReferenceImporter Imports assembly definition reference files. For more information, refer to Introduction to assemblies in Unity. .asmref DefaultImporter Imports system files. PackageManifestImporter Imports package manifest files. For more information, refer to Package manifestEach package has a manifest, which provides information about the package to the Package Manager. The manifest contains information such as the name of the package, its version, a description for users, dependencies on other packages (if any), and other details. More info
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. .json PluginImporter Imports plug-in files. For more information, refer to Import and configure plug-ins and PluginImporter. Shader importers Importer Description Supported file formats ComputeShaderImporter Imports compute shader files. For more information, refer to Writing compute shaders and ComputeShader. .compute RayTracingShaderImporter Imports ray tracingThe process of generating an image by tracing out rays from the Camera through each pixel and recording the color contribution at the hit point. This is an alternative to rasterization. raytracing
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shader files. For more information, refer to Introduction to shaders. .raytrace ShaderImporter Imports shader files. For more information, refer to Introduction to shaders and ShaderImporter. Text and arbitrary data importers Importer Description Supported file formats LocalizationImporter Imports localization files. .po TextScriptImporter Imports text and script files. For more information, refer to Text assets. TrueTypeFontImporter Imports font files. For more information, refer to Font assets and TrueTypeFontImporter. Built-in scripted importers

Scripted importers allow you to write your own custom importers for formats that Unity doesn’t natively support. Some of Unity’s own built-in importers are implemented as scripted importers because they are written in C# in core packages, rather than within the Unity Editor’s native code itself. Unity imports scripted importer assets after native importer assets.

Importer Description File formats SpeedTree9Importer Imports SpeedTree 9 files. For more information, refer to SpeedTree9Importer. .st9 StyleSheetImporter Imports Unity style sheet files. For more information, refer to Introduction to USS. .uss UIElementsViewImporter Imports Unity XML files. For more information, refer to Structure UI with UXML. .uxml Additional resources

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