Create TreeView with IMGUI
AnimationAn animation system provides tools and processes to animate the properties of models and assets. For example, use an animation system to animate transform properties to move and rotate a model, or animate the intensity property to dim a light.
Common tools include importers that import animation and models, editors that create and modify animation, and real-time animation state machinesThe set of states in an Animator Controller that a character or animated GameObject can be in, along with a set of transitions between those states and a variable to remember the current state. The states available will depend on the type of gameplay, but typical states include things like idling, walking, running and jumping. More info
See in Glossary that determine which animation plays and when. Some animation systems also include specialized tools that define a humanoid model and retarget animation between models with the same definition.
Unity has two animation systems with different capabilities and performance characteristics:
Animation system Description Mecanim animation system The Mecanim animation system (Mecanim) is a rich and sophisticated animation system that uses the Animator componentA component on a model that animates that model using the Animation system. The component has a reference to an Animator Controller asset that controls the animation. More infoCreate TreeView with IMGUI
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