Showing content from https://docs.unity3d.com/Manual/AnimationClips.html below:
Unity - Manual: Animation clips
Animation from external sources
Animation clips
Animation clips are one of the core elements of Unityâs animation system. Unity supports importing animation from external sources. You can create animation clipsAnimation data that can be used for animated characters or simple animations. It is a simple âunitâ piece of motion, such as (one specific instance of) âIdleâ, âWalkâ or âRunâ. More info
See in Glossary with the Animation window.
Animation from external sources
You can import the following types of Animation clips from external sources:
- Humanoid animationsAn animation using humanoid skeletons. Humanoid models generally have the same basic structure, representing the major articulate parts of the body, head and limbs. This makes it easy to map animations from one humanoid skeleton to another, allowing retargeting and inverse kinematics. More info
See in Glossary captured at a motion capture studio.
- Animations created from scratch by an artist in an external 3D application (such as Autodesk® 3ds Max® or Autodesk® Maya®).
- Animation sets from third party libraries from Unityâs Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
See in Glossary.
- Multiple animation clips cut from a single imported motion file.
An example of an imported animation clip, viewed in Unityâs Inspector window Create and edit animation clips within Unity
You can also create and edit animation clips in Unityâs Animation window. These clips can animate:
- The position, rotation, and scale of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObjectâs functionality is defined by the Components attached to it. More info
See in Glossary.
- Component properties such as material color, the intensity of a light, and the volume of a sound.
- Properties within your own scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary including float, integer, enum, vector, and Boolean variables.
- The timing of calling functions within your own scripts.
Unityâs Animation window used to animate the intensity and range of a point light Additional resources
Animation from external sources
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