Introduction to collider shapes
Introduction to primitive collider shapes
Primitive collider shapesPrimitive collidersAn invisible shape that is used to handle physical collisions for an object. A collider doesnât need to be exactly the same shape as the objectâs mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary are defined by simple geometric shapes with a low number of polygons. They match Unityâs Primitive Objects, which are built-in GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObjectâs functionality is defined by the Components attached to it. More info
See in Glossary shapes.
Introduction to collider shapes
Introduction to primitive collider shapes
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