Revert a prefab instance to a GameObject
Introduction to instantiating prefabs
Instantiating prefabs at runtimeYou can use prefabsAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary to instantiate complicated GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObjectâs functionality is defined by the Components attached to it. More info
See in Glossary or collections of GameObjects at runtime.
Revert a prefab instance to a GameObject
Introduction to instantiating prefabs
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