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Showing content from https://docs.unity3d.com/Manual/2d-physics/../instantiating-prefabs.html below:

Manual: Instantiating prefabs at runtime

Revert a prefab instance to a GameObject

Introduction to instantiating prefabs

Instantiating prefabs at runtime

You can use prefabsAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary
to instantiate complicated GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
or collections of GameObjects at runtime.

Additional resources

Revert a prefab instance to a GameObject

Introduction to instantiating prefabs


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