A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/2d-physics/../../ScriptReference/UnityEngine.PhysicsModule.html below:

Unity - Scripting API: UnityEngine.PhysicsModule

ArticulationDrive Drive applies forces and torques to the connected bodies. ArticulationJacobian The floating point dense Jacobian matrix of the articulation body hierarchy. ArticulationReducedSpace Coordinates in reduced space. BoxcastCommand Use this struct to set up a box cast command to be performed asynchronously during a job. BoxGeometry Contains the basic geometric shape of a box. CapsulecastCommand Use this struct to set up a capsule cast command that is performed asynchronously during a job. CapsuleGeometry Contains the basic geometric shape of a capsule. ClosestPointCommand Struct used to set up a closest point command to be performed asynchronously during a job.When you use this struct to schedule a batch of closest commands, they are performed asynchronously and in parallel to each other. The results of the closest points are written to the results buffer. Because the results are written asynchronously, the results buffer cannot be accessed until the job has been completed.The result for a command at index N in the command buffer is stored at index N in the results buffer. ColliderHit Struct used to retrieve information from an Overlap batch query. ContactPair A pair of Colliders that belong to the bodies in the parent ContactPairHeader struct. ContactPairHeader A header struct which contains colliding bodies. ContactPairPoint A readonly struct describing a contact point between two Colliders. ContactPoint Describes a contact point where the collision occurs. ConvexMeshGeometry Contains the basic geometric shape of a convex mesh. GeometryHolder Holds the basic information of a geometric shape and its type. ImmediateContact Describes a contact where two shapes collide. ImmediateTransform A transform, containing a position and rotation. JointDrive How the joint's movement will behave along its local X axis. JointLimits JointLimits is used by the HingeJoint to limit the joints angle. JointMotor The JointMotor is used to motorize a joint. JointSpring JointSpring is used add a spring force to HingeJoint and PhysicsMaterial. ModifiableContactPair A light-weight proxy that allows to access the contact buffers directly. ModifiableMassProperties Mass-related modifiable properties of a contact pair. OverlapBoxCommand Struct used to set up an overlap box command to be performed asynchronously during a job. OverlapCapsuleCommand Struct used to set up an overlap capsule command to be performed asynchronously during a job. OverlapSphereCommand Struct used to setup an overlap sphere command to be performed asynchronously during a job. PhysicsScene Represents a single instance of a 3D physics Scene. QueryParameters Creates a struct to set up parameters for batch queries: RaycastCommand, BoxcastCommand, CapsulecastCommand, SpherecastCommand. RaycastCommand Struct used to set up a raycast command to be performed asynchronously during a job. RaycastHit Structure used to get information back from a raycast. SoftJointLimit The limits defined by the CharacterJoint. SoftJointLimitSpring The configuration of the spring attached to the joint's limits: linear and angular. Used by CharacterJoint and ConfigurableJoint. SpherecastCommand Use this struct to set up a sphere cast command that is performed asynchronously during a job. SphereGeometry Contains the basic geometric shape of a sphere. TerrainGeometry Contains the geometric shape of a Terrain collider. TriangleMeshGeometry Contains the basic geometric shape of a non-convex mesh (sometimes known as a triangle mesh). WheelFrictionCurve WheelFrictionCurve is used by the WheelCollider to describe friction properties of the wheel tire.

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4