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Unity - Scripting API: Object.operator ==

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Switch to Manual Parameters Parameter Description x The first Object. y The Object to compare against the first. Description

Compares two object references to see if they refer to the same object.

using UnityEngine;

public class Example : MonoBehaviour { public Collider target; void OnTriggerEnter(Collider trigger) { if (trigger == target) { print("We hit the target trigger"); } } }

Get early out if there is no target.

using UnityEngine;

public class Example : MonoBehaviour { public Transform target; void Update() { // Early out if the target is gone if (target == null) { return; } } }

Be careful when comparing with null.

e.g.

Instatiating a GameObject adds it to the Scene so its completely initialized (!destroyed). Instantiating a simple UnityEngine.Object has no such semantics, so the it stays in the 'destroyed' state which compares true to null.


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