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Unity - Scripting API: GameObject.Find

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Switch to Manual Declaration

public static

GameObject Find

(string

name

);

Parameters Parameter Description name The name of the GameObject to find. Description

Finds and returns a GameObject with the specified name.

Only returns active GameObjects. Returns null if no GameObject with name exists. If name contains a / character, it traverses the hierarchy like a path name.

For performance reasons, it is recommended to not use this function every frame. Instead, cache the result in a member variable at startup, or use GameObject.FindWithTag.

If the game is running with multiple scenes then Find will search in all of them.

To find a child GameObject, it is often easier to use Transform.Find.

GameObject.Find is useful for automatically connecting references to other objects at load time; for example, inside MonoBehaviour.Awake or MonoBehaviour.Start.

A common pattern is to assign a GameObject to a variable inside MonoBehaviour.Start, and use the variable in MonoBehaviour.Update.

Additional resources: GameObject.FindGameObjectsWithTag


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