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Unity - Scripting API: GameObject.activeSelf

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The local active state of the GameObject. True if active, false if inactive. (Read Only)

The local active state of this GameObject, which is set using GameObject.SetActive. A locally active GameObject may still be inactive in the scene hierarchy because a parent is not active. Use GameObject.activeInHierarchy if you want to check if the GameObject is actually treated as active in the Scene.

Additional resources: GameObject.SetActive, GameObject.activeInHierarchy.


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