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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Windows.Speech.PhraseRecognizer.html below:

Unity - Scripting API: PhraseRecognizer

PhraseRecognizer

class in UnityEngine.Windows.Speech

/

Implemented in:UnityEngine.CoreModule

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Description

A common base class for both keyword recognizer and grammar recognizer.

Phrase recognizer is the smallest speech recognition unit that can be individually started and stopped. Typically, you should create all your phrase recognizers at the start of the Scene, and the start and stop them on demand as needed.

Properties Property Description IsRunning Tells whether the phrase recognizer is listening for phrases. Public Methods Method Description Dispose Disposes the resources used by phrase recognizer. Start Makes the phrase recognizer start listening to phrases. Stop Stops the phrase recognizer from listening to phrases. Events Event Description OnPhraseRecognized Event that gets fired when the phrase recognizer recognizes a phrase.

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