class in UnityEngine.Windows.Speech
/
Implemented in:UnityEngine.CoreModule
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Close Your name Your email Suggestion* DescriptionPhrase recognition system is responsible for managing phrase recognizers and dispatching recognition events to them.
In order for any phrase recognizers to recognize a phrase, PhraseRecognitionSystem must be running. Starting a phrase recognition will automatically start the phrase recognition system if it's stopped.
Phrase recognition system cannot be started if there are any dictation recognizers active.
Phrase recognition system is currently only functional on Windows 10. Use PhraseRecognitionSystem.isSupported property to determine whether speech recognition is supported on the system that the application is running on.
Static Properties Property Description isSupported Returns whether speech recognition is supported on the machine that the application is running on. Status Returns the current status of the phrase recognition system. Static Methods Method Description Restart Attempts to restart the phrase recognition system. Shutdown Shuts phrase recognition system down. Events Event Description OnError Event that gets invoked when phrase recognition system encounters an error. OnStatusChanged Event which occurs when the status of the phrase recognition system changes.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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