class in UnityEngine
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Inherits from:Object
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Implemented in:UnityEngine.CoreModule
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Close Your name Your email Suggestion* DescriptionSet of parameters used to define an Android device or group of Android devices.
Specify a list of parameters to identify an Android device or set of Android devices. Enter values for one or multiple parameters. The parameter values are processed using logical AND operation to check if the device properties match with all the specified values.
Unity ignores the filter if all parameters are empty.
Properties Property Description vulkanDeviceAllowFilters Specifies a list of VulkanDeviceFilterData parameters to allow Android devices to always use Vulkan API when running Unity applications. This API is only available in the Unity Editor. The list is immutable at runtime. vulkanDeviceDenyFilters Specifies a list of VulkanDeviceFilterData parameters to restrict Android devices from using Vulkan API when running Unity applications. This API is only available in the Unity Editor. The list is immutable at runtime. vulkanGraphicsJobsDeviceFilters Specifies a list of VulkanGraphicsJobsDeviceFilterData parameters to indicate which Graphics Jobs mode the Android device should use running Unity applications with the Vulkan API. This API is only available in the Unity Editor. The list is immutable at runtime. Public Methods Method Description EnsureValidOrThrow Ensures all filters defined in VulkanDeviceFilterData.vulkanDeviceDenyFilters, VulkanDeviceFilterData.vulkanDeviceAllowFilters, and VulkanDeviceFilterData.vulkanGraphicsJobsDeviceFilters are valid. This API is only available in the Unity Editor. Inherited Members Properties Property Description hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods Method Description GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Method Description Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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