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Close Your name Your email Suggestion* DescriptionThe Audio module implements Unity's audio system.
Classes Class Description AudioChorusFilter The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect. AudioClip A container for audio data. AudioDistortionFilter The Audio Distortion Filter distorts the sound from an AudioSource or sounds reaching the AudioListener. AudioEchoFilter The Audio Echo Filter repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio. AudioHighPassFilter The Audio High Pass Filter passes high frequencies of an AudioSource, and cuts off signals with frequencies lower than the Cutoff Frequency. AudioListener Representation of a listener in 3D space. AudioLowPassFilter The Audio Low Pass Filter passes low frequencies of an AudioSource or all sounds reaching an AudioListener, while removing frequencies higher than the Cutoff Frequency. AudioMixer AudioMixer asset. AudioMixerGroup Object representing a group in the mixer. AudioMixerSnapshot Object representing a snapshot in the mixer. AudioPlayableBinding A PlayableBinding that contains information representing an AudioPlayableOutput. AudioRenderer Allow recording the main output of the game or specific groups in the AudioMixer. AudioResource Represents an audio resource asset that you can play through an AudioSource. AudioReverbFilter The Audio Reverb Filter takes an Audio Clip and distorts it to create a custom reverb effect. AudioReverbZone Reverb Zones are used when you want to create location based ambient effects in the Scene. AudioSampleProvider Provides access to the audio samples generated by Unity objects such as VideoPlayer. AudioSettings Controls the global audio settings from script. AudioSource A representation of audio sources in 3D. Microphone Use this class to record to an AudioClip using a connected microphone. WebCamTexture WebCam Textures are textures onto which the live video input is rendered. Structs Struct Description AudioClipPlayable An implementation of IPlayable that controls an AudioClip. AudioConfiguration Specifies the current properties or desired properties to be set for the audio system. AudioMixerPlayable An implementation of IPlayable that controls an audio mixer. AudioPlayableOutput A IPlayableOutput implementation that will be used to play audio. WebCamDevice A structure describing the webcam device.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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