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Unity - Scripting API: Unity.Profiling.ProfilerRecorder.Reset

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Declarationpublic void Reset();

Description

Stops data collection and clears collected samples.

Sets Count to 0 and WrappedAround to false and stops collection.

using Unity.Profiling;
using UnityEngine;

public class ExampleScript : MonoBehaviour { ProfilerRecorder recorder;

void OnEnable() { recorder = new ProfilerRecorder("MyMarker", 1); recorder.Start(); }

void OnDisable() { recorder.Dispose(); }

void Update() { recorder.Reset(); recorder.Start(); }

void LateUpdate() { Debug.Log("MyMarker costs between Update and LateUpdate, ms: " + recorder.CurrentValue); } }

Note:

If Reset is used every frame, the LastValue and LastValueAsDouble properties will be 0.


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