struct in Unity.Profiling
/
Implemented in:UnityEngine.CoreModule
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Close Your name Your email Suggestion* DescriptionUse to specify category for instrumentation Profiler markers.
using Unity.Profiling;public class MySystemClass { static readonly ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker(ProfilerCategory.Ai, "MySystem.Simulate");
public void UpdateLogic() { using (s_SimulatePerfMarker.Auto()) { // ... } } }
Additional resources: ProfilerMarker.
Static Properties Property Description Ai AI and NavMesh Profiler category. Animation Animation Profiler category. Audio Audio system Profiler category. FileIO File IO Profiler category. Gui UI Profiler category. Input Input system Profiler category. Internal Internal Unity systems Profiler category. Lighting Global Illumination Profiler category. Loading Loading system Profiler category. Memory Memory allocation Profiler category. Network Networking system Profiler category. Particles Particle system Profiler category. Physics Physics system Profiler category. Physics2D The Physics 2D system category for the Profiler. Render Rendering system Profiler category. Scripts Generic C# code Profiler category. Video Video system Profiler category. VirtualTexturing Virtual Texturing system Profiler category. Vr VR systen Profiler category. Properties Property Description Color Gets Profiler category color. Name Gets Profiler category name. Constructors Constructor Description ProfilerCategory Use to construct ProfilerCategory by category name.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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