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Unity - Scripting API: Unity.Jobs.JobHandle.Complete

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Declarationpublic void Complete();

Description

Ensures that a job has completed.

The job system automatically prioritizes the job and any of its dependencies to run first in the queue, then attempts to execute the job on the thread which calls the Complete method.

Note: You can't use this method in single-threaded WebGL builds where the job represents a network transfer because HTTP transfers in web browsers must run to completion asynchronously.


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