class in Unity.IO.LowLevel.Unsafe
/
Implemented in:UnityEngine.CoreModule
Suggest a change Success!Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* DescriptionWith the AsyncReadManager, you can perform asynchronous I/O operations through Unity's virtual file system. You can perform these operations on any thread or job.
Static Methods Method Description CloseCachedFileAsync Closes a file held open internally by the AsyncReadManager. GetFileInfo Gets information about a file. OpenFileAsync Opens the file asynchronously. Read Issues an asynchronous file read operation. Returns a ReadHandle. ReadDeferred Queues a set of read operations for a file once the specified Jobs have completed.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4