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Unity - Scripting API: NativeArray<T0>

NativeArray<T0>

struct in Unity.Collections

/

Implemented in:UnityEngine.CoreModule

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Description

Provides a buffer of native memory to managed code, making it possible to share data between managed and native code without marshalling costs.

A NativeArray instance provides systems that means you can use them safely in jobs. A NativeArray also has automatic memory leak tracking.

Properties Property Description IsCreated Indicates that a NativeArray<T0> has an allocated memory buffer. Length Number of elements in a NativeArray<T0>. this[int] Access NativeArray<T0> elements by index. Constructors Constructor Description NativeArray_1 Creates a NativeArray from an array of elements. Public Methods Method Description AsReadOnly Casts a NativeArray<T0> to read-only array. AsReadOnlySpan Exposes NativeArray<T0> data as a System.ReadOnlySpan<T>. AsSpan Exposes NativeArray<T0> data as a System.Span<T>. CopyFrom Copies all the elements from a NativeArray<T0> or a managed array of the same length. CopyTo Copies all the elements to another NativeArray<T0> or a managed array of the same length. Dispose Disposes a NativeArray<T0>. Equals Compares two NativeArray<T0> instances. GetEnumerator Gets an enumerator. GetHashCode Gets a hash code for the current instance. GetSubArray Gets a view into an array starting at the specified index. Reinterpret Reinterpret a NativeArray<T0> with a different data type (type punning). ReinterpretLoad Reinterpret and load data starting at underlying index as a different type. ReinterpretStore Reinterpret and store data starting at underlying index as a different type. ToArray Convert a NativeArray<T0> to an array. Static Methods Method Description Copy Copies a range of elements from a source array to a destination array, starting from the source index and copying them to the destination index.

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