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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Unity.Collections.NativeArray_1.Dispose.html below:

Unity - Scripting API: Unity.Collections.NativeArray_1.Dispose

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Declarationpublic void Dispose();

This methods disposes the memory owned by a NativeArray<T0>. The behavior of this methods depends on the Allocator used when the NativeArray was created.

Parameters Parameter Description inputDeps The dependency of the new job. Returns

JobHandle The JobHandle] of the new job. The job depends upon inputDeps and releases all resources (memory and safety handles) of the NativeArray<T0>.

Description

Creates and schedules a job that releases all resources (memory and safety handles) of a NativeArray<T0>.


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