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Unity - Scripting API: CodeEditor

CodeEditor

class in Unity.CodeEditor

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Description

Handles interaction with the code editor.

Static Properties Property Description CurrentEditorPath The path to the external code editor that Unity uses used to open script assets. Editor A singleton instance of CodeEditor. The Unity Editor references this instance to handle code editor callbacks. Properties Property Description CurrentCodeEditor Returns the current IExternalCodeEditor instance for the code editor. CurrentInstallation Returns the current CodeEditor.Installation instance for the code editor. Public Methods Method Description GetCodeEditorForPath Each registered code editor package has an instance of IExternalCodeEditor. This method invokes IExternalCodeEditor.TryGetInstallationForPath on that instance. It returns the first instance that returns a valid installation. GetFoundScriptEditorPaths Collects all installations from registered instances of IExternalCodeEditor. This is done using IExternalCodeEditor.Installations. GetInstallationForPath Each registered code editor package has an instance of IExternalCodeEditor. This method invokes IExternalCodeEditor.TryGetInstallationForPath on that instance. It finds the first instance that returns a valid installation, and returns the installation. SetCodeEditor Sets the path to the code editor that Unity uses to open script assets. Static Methods Method Description OSOpenFile Open an application with a quoted string of arguments. ParseArgument Parse a string using the rules defined under External Tools. QuoteForProcessStart Quotes a string to pass to Process.Start as a single argument, and appends it to this string builder. Register Register an instance of IExternalCodeEditor to use when populating Preferences/External Tools menu. Calls ref::Initialize if you select the instance. Unregister Remove an instance of IExternalCodeEditor from the list of registered code editors. Calls ref::Initialize if you select the instance.

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