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Unity - Scripting API: UIElements.PointerEventBase_1.GetPooled

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Declaration

public static T

GetPooled

(

Event systemEvent

);

Parameters Parameter Description systemEvent An IMGUI mouse event. Returns

T An initialized event.

Description

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.

Parameters Parameter Description touch A <see cref="Touch" /> structure from the InputManager. modifiers The modifier keys held down during the event. Returns

T An initialized event.

Description

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.

Parameters Parameter Description pen A <see cref="PenData" /> structure from the InputManager containing pen event information. modifiers The modifier keys held down during the event. Returns

T An initialized event.

Description

Gets a pointer event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.

Parameters Parameter Description triggerEvent The event that sent this event. Returns

T An initialized event.

Description

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.


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