class in UnityEngine.U2D
/
Implemented in:UnityEngine.CoreModule
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Close Your name Your email Suggestion* DescriptionA list of methods that allow the caller to override what the SpriteRenderer renders.
This feature is used mainly in the Sprite Animation feature. The SpriteSkin component gets the deformable buffer and deforms it using the skin weights and bones. After the deformation is complete, the Sprite Renderer uses it to render the Sprite instead of the Sprite's original mesh.
Static Methods Method Description DeactivateDeformableBuffer Stop using the deformable buffer to render the Sprite and use the original mesh instead.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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