A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/../ScriptReference/U2D.SpriteEditorExtension.SetSpriteID.html below:

Unity - Scripting API: U2D.SpriteEditorExtension.SetSpriteID

SpriteEditorExtension.SetSpriteID Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Declaration

public static void

SetSpriteID

(

Sprite sprite

, GUID

guid

);

Parameters Parameter Description sprite The Sprite to set. guid The GUID to set for the Sprite. Description

Sets a Sprite's Global Unique Identifier (GUID) for easy identification later.

During Sprite Asset generation, you can manually set a Sprite's SpriteID to identify the Sprite from the data that was used to generate it.

This is usually needed when Sprites are generated by ScriptedImporter via Sprite.Create and the ScriptedImporter wants to support SpriteEditorModuleBase that uses AssetPostprocessor to modify during Sprite generation.


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4