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Unity - Scripting API: Transform.forward

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Switch to Manual Description

Returns a normalized vector representing the blue axis of the transform in world space.

The example below shows how to manipulate a GameObject’s position on the Z axis (blue axis) of the transform in world space. Unlike Vector3.forward, Transform.forward moves the GameObject while also considering its rotation.

When a GameObject is rotated, the blue arrow representing the Z axis of the GameObject also changes direction. Transform.forward moves the GameObject in the blue arrow’s axis (Z).

For moving the GameObject on the Z axis while ignoring rotation, see Vector3.forward.

Another example:

using UnityEngine;

// Computes the angle between the target transform and this object

public class Example : MonoBehaviour { public float angleBetween = 0.0f; public Transform target;

void Update() { Vector3 targetDir = target.position - transform.position; angleBetween = Vector3.Angle(transform.forward, targetDir); } }


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