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Unity - Scripting API: Time.timeSinceLevelLoadAsDouble

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public static double timeSinceLevelLoadAsDouble;

Description

The double precision time in seconds since the last non-additive scene finished loading (Read Only).

Double precision version of Time.timeSinceLevelLoad. This offers more precision than a float or single value, particularly over extended periods of real-world time. In almost all cases, use the Time.timeSinceLevelLoadAsDouble equivalent over Time.timeSinceLevelLoad.


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