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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/TextureFormat.html below:

Unity - Scripting API: TextureFormat

Alpha8 Alpha-only texture format, 8 bit integer. ARGB4444 A 16 bits/pixel texture format. Texture stores color with an alpha channel. RGB24 Three channel (RGB) texture format, 8-bits unsigned integer per channel. RGBA32 Four channel (RGBA) texture format, 8-bits unsigned integer per channel. ARGB32 Color with alpha texture format, 8-bits per channel. RGB565 A 16 bit color texture format. R16 Single channel (R) texture format, 16-bits unsigned integer. DXT1 Compressed color texture format. DXT5 Compressed color with alpha channel texture format. RGBA4444 Color and alpha texture format, 4 bit per channel. BGRA32 Color with alpha texture format, 8-bits per channel. RHalf Scalar (R) texture format, 16 bit floating point. RGHalf Two color (RG) texture format, 16 bit floating point per channel. RGBAHalf RGB color and alpha texture format, 16 bit floating point per channel. RFloat Scalar (R) texture format, 32 bit floating point. RGFloat Two color (RG) texture format, 32 bit floating point per channel. RGBAFloat RGB color and alpha texture format, 32-bit floats per channel. YUY2 A format that uses the YUV color space and is often used for video encoding or playback. RGB9e5Float RGB HDR format, with 9 bit mantissa per channel and a 5 bit shared exponent. BC4 Compressed one channel (R) texture format. BC5 Compressed two-channel (RG) texture format. BC6H HDR compressed color texture format. BC7 High quality compressed color texture format. DXT1Crunched Compressed color texture format with Crunch compression for smaller storage sizes. DXT5Crunched Compressed color with alpha channel texture format with Crunch compression for smaller storage sizes. ETC_RGB4 ETC (GLES2.0) 4 bits/pixel compressed RGB texture format. EAC_R ETC2 / EAC (GL ES 3.0) 4 bits/pixel compressed unsigned single-channel texture format. EAC_R_SIGNED ETC2 / EAC (GL ES 3.0) 4 bits/pixel compressed signed single-channel texture format. EAC_RG ETC2 / EAC (GL ES 3.0) 8 bits/pixel compressed unsigned dual-channel (RG) texture format. EAC_RG_SIGNED ETC2 / EAC (GL ES 3.0) 8 bits/pixel compressed signed dual-channel (RG) texture format. ETC2_RGB ETC2 (GL ES 3.0) 4 bits/pixel compressed RGB texture format. ETC2_RGBA1 ETC2 (GL ES 3.0) 4 bits/pixel RGB+1-bit alpha texture format. ETC2_RGBA8 ETC2 (GL ES 3.0) 8 bits/pixel compressed RGBA texture format. ASTC_4x4 ASTC (4x4 pixel block in 128 bits) compressed RGB(A) texture format. ASTC_5x5 ASTC (5x5 pixel block in 128 bits) compressed RGB(A) texture format. ASTC_6x6 ASTC (6x6 pixel block in 128 bits) compressed RGB(A) texture format. ASTC_8x8 ASTC (8x8 pixel block in 128 bits) compressed RGB(A) texture format. ASTC_10x10 ASTC (10x10 pixel block in 128 bits) compressed RGB(A) texture format. ASTC_12x12 ASTC (12x12 pixel block in 128 bits) compressed RGB(A) texture format. RG16 Two channel (RG) texture format, 8-bits unsigned integer per channel. R8 Single channel (R) texture format, 8-bits unsigned integer. ETC_RGB4Crunched Compressed color texture format with Crunch compression for smaller storage sizes. ETC2_RGBA8Crunched Compressed color with alpha channel texture format using Crunch compression for smaller storage sizes. ASTC_HDR_4x4 ASTC (4x4 pixel block in 128 bits) compressed RGB(A) HDR texture format. ASTC_HDR_5x5 ASTC (5x5 pixel block in 128 bits) compressed RGB(A) HDR texture format. ASTC_HDR_6x6 ASTC (6x6 pixel block in 128 bits) compressed RGB(A) HDR texture format. ASTC_HDR_8x8 ASTC (8x8 pixel block in 128 bits) compressed RGB(A) texture format. ASTC_HDR_10x10 ASTC (10x10 pixel block in 128 bits) compressed RGB(A) HDR texture format. ASTC_HDR_12x12 ASTC (12x12 pixel block in 128 bits) compressed RGB(A) HDR texture format. RG32 Two channel (RG) texture format, 16-bits unsigned integer per channel. RGB48 Three channel (RGB) texture format, 16-bits unsigned integer per channel. RGBA64 Four channel (RGBA) texture format, 16-bits unsigned integer per channel. R8_SIGNED Single channel (R) texture format, 8-bits signed integer. RG16_SIGNED Two channel (RG) texture format, 8-bits signed integer per channel. RGB24_SIGNED Three channel (RGB) texture format, 8-bits signed integer per channel. RGBA32_SIGNED Four channel (RGBA) texture format, 8-bits signed integer per channel. R16_SIGNED Single channel (R) texture format, 16-bits signed integer. RG32_SIGNED Two channel (RG) texture format, 16-bits signed integer per channel. RGB48_SIGNED Three color (RGB) texture format, 16-bits signed integer per channel. RGBA64_SIGNED Four channel (RGBA) texture format, 16-bits signed integer per channel.

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