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Unity - Scripting API: Texture.GetNativeTexturePtr

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Declarationpublic IntPtr GetNativeTexturePtr();

Returns

IntPtr Pointer to an underlying graphics API Texture resource.

Description

Retrieve a native (underlying graphics API) pointer to the Texture resource.

Use this function to retrieve a pointer/handle corresponding to a particular Texture as it is represented on the native graphics API level. This can be used to enable Texture manipulation from native code plugins.

Note: When you use the Unity APIs to modify the pixel data of a Texture object, it changes the underlying graphics API native pointer. Call GetNativeTexturePtr to get the new native pointer.

For specific platforms, Unity has the following specifications:

Note that calling this function when using multi-threaded rendering will synchronize with the rendering thread (a slow operation), so best practice is to set up needed Texture pointers only at initialization time.

Additional resources: Native code plugins, Texture2D.CreateExternalTexture, Cubemap.CreateExternalTexture, RenderTexture.GetNativeDepthBufferPtr.


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